Engineering leader with 17+ years building production observability platforms, real-time distributed systems, and scalable gaming backends.
Head Digital Works
Built and operate a Grafana LGTM stack (Loki, Mimir, Tempo, Alloy) on AWS EKS, ingesting 6 TB/day across 15 departments at $15K/month — 85-90% below commercial SaaS pricing.
Designed a real-time player targeting engine processing millions of events daily at <500ms p99 latency using Java 21 virtual threads, Cassandra, and RabbitMQ.
Head Digital Works
Architected Gen 3 distributed gaming backend serving 100K+ concurrent players at 2,000 TPS across 4 game titles.
Self-hosted Infrastructure
Building and operating production infrastructure on bare metal with Kubernetes, zero-trust networking, and full observability.
AWS (EKS, ECS, S3, DynamoDB, IAM), Kubernetes, Karpenter, Helm, Terraform, Docker
Grafana, Loki, Mimir, Tempo, Alloy, Prometheus, OpenTelemetry, Zenduty
Java 17/21, Spring Boot, Python, Go, Node.js, Netty, RabbitMQ
Cassandra, PostgreSQL, DynamoDB, Hazelcast, Redis, S3
React, TypeScript, Redux Toolkit, Astro, Tailwind CSS
K3s, Talos, HAProxy, CrowdSec, Tailscale, Let's Encrypt, Frappe